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Learn to expand your practice to include some game-like elements. This session will immerse participants in exploring how games provoke good learning design. Be prepared to put on your gaming hat and dive in! Participants will play games, reflect on the experience and begin planning how they will incorporate gamification and game-based learning into their teaching practice (in any capacity: teacher, coach, administrator).
Expected Learning Outcomes
In this session, participants will:
- learn about current research on games and learning
- know the difference between gamification and game-based learning
- understand the benefits and ways in which gamification and game-based learning can be used in teaching and learning
- play games
- learn about specific examples and application in the classroom
- create a narrative hook
- design learning experiences which incorporate gamification and/or game-based learning
Robert Appino is an enthusiastic educator and learner. He likes the energy of working in middle school and has taught Humanities, Writing and Technology. Robert is the Middle School Technology Learning Facilitator at Saigon South International School in Ho Chi Minh City, Vietnam. He enjoys helping students, teachers, administrators and parents leverage the transformative use of technology for learning.
Robert is working on his doctorate in School Technology Leadership at the University of Kentucky. He is a SUNY CoETaIL instructor, very involved in the Global Issues Network (GIN), a UbD Trainer and passionate about game-based learning. Robert has presented at many regional conferences in Asia. You can find Robert on Twitter @rappin01 or read about his thoughts at www.rappino.com