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    • 3D Modeling
      Resource links for 3D modeling.
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    • A Holistic Approach to Education
      Our new program at Korea International School has drastically disrupted the way education is being delivered to students. It has enabled both teachers and students to become risk-takers and innovators in the classroom; bringing a refreshingly different experience in the way students learn rigorous, high-level skills and concepts. art of the program’s success is derived from disruption; similar to the way former technology startups, like Instagram and Twitter, used disruptive innovation to find success. The purpose of this extended session is to rethink the idea that academic disciplines should be taught separately. Instead,learning should involve multiple disciplines that are ubiquitous to all areas of life. By developing thematic units, barriers are removed and traditional disciplines are no longer taught in isolation; but instead allow students to work out culminating challenges that involve skills and concepts from multiple disciplines. Having students apply knowledge and skills from multiple disciplines while tackling real-world projects is called Transdisciplinary Learning.
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    • 1 year, 5 months ago

      Profile photo of davidleeedtech davidleeedtech

    • Art-duino and Robo-motion
      Kids love robots because they are amusing, interesting and provide opportunities for innovation. You should love robots because they push students of all ages to discover programming, electronics, creativity, self-direction and teamwork. At this session you will learn to build your own robot (that you can take home) and be inspired to share robo-awesomeness with the world around you. Your robot will be visually and acoustically pleasing due to the lights, speakers, and motors that you will learn about and attach. Most importantly, you will control these devices through an Arduino microcontroller. This is the incredibly affordable, electronically lovable, open source, robotic brain that all the cool kids around the world are using to make their robot projects come to life. Artists, inventors, designers, engineers, and makers of all sorts are riding the Arduino train. You should get on board, if you aren’t already. Ringo will give you all the tools and knowledge you need to make a robot that lights up, makes sounds and moves. Any level of expertise is welcome, from a newbie to an old-pro.
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    • Avoiding iPad Obesity
      The iPad & Android tablets were originally sold predominantly as consumption devices when first released, and now it’s time for the creation revolution. Further to this we see that the level of engagement students have with these devices is very high, so we need to make sure we harness this in the most positive way possible. Join me for a hands on workshop using a range of different apps (I will be using iOS, though most are also available on Android) to create a whole range of simple, silly, funny and engaging multimedia, which have direct application in your classroom where student learning and engagement are key. We’ll tackle creative tasks which include super easy photoshop alternatives, making music, animation, tips for life like drawing and a number of other interactive activities. All activities have a free app associated, and occasionally a paid app to take it further. You will need to bring an iPad with you that you can install apps on on the day.
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    • Create a Personalized Disruption Plan
      It’s easy to maintain the status quo, even if we consider ourselves change agents. This extended session will push us out of the status quo into uncomfortable territory in order to consider new ideas about learning for our students. Drawing from her and her colleagues’ experiences visiting schools in New Zealand, Australia and the USA, Heather will share some of the innovations they saw happening in schools. She will lead us through a series of interactive exercises designed to identify our biases and challenge us to consider some of these crazy, uncomfortable ideas. Then make a plan to try one crazy idea this year, however big or small. Whether you are a classroom teacher, instructional coach, administrator, you have the power to disrupt something at your school this year. Create your own personalized disruption plan in order to rethink and change your school.
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    • 1 year, 6 months ago

      Profile photo of hdowd Heather

    • Disruptive or Distracting?
      As educators, did WE ever really learn how to “do” disruption? Sure, we regularly rethink and change, but since the way we disrupt is intimately interrelated with these notions, it’s essential that we take time to engage in some deliberate thinking, and doing, about it! In this practical session participants will walk away with a heightened awareness of how our mindfulness of, and critical stance towards, people, actions, and things can actively shift them from being merely “distracting” to productively “disruptive”. The benefits to teaching and learning are immediately applicable, especially in technologically mediated environments.
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    • Empowering Students to Design Classroom Culture
      Whether you are a Learning2 alumni or a first-timer, you’re probably ready to tackle a problem every educator encounters: how to develop a rich, productive classroom culture. Join this session to work through an exciting new design thinking challenge “How might we design a classroom culture that meets everyone’s needs?” As we tackle this question, we will discover, empathize, experiment and eventually produce plans and prototypes that every teacher can use to then implement this challenge in her or his own classroom. By first participating in this challenge yourself, you will have a chance to better understand your own needs when it comes to your class (or school) culture. You will gain first-hand experience of what it is like to tackle the difficult questions and challenges that arise as you dive into the varied needs of different users to create a shared class culture. Next, we will take time to plan how each participant can take this challenge back to her or his own classroom and adapt it for student users so you can engage your class in the challenge of co-creating their ideal classroom community and workflow for this year. The goal of the session is to develop a tool that you can use to empower students to take ownership of the class community while digging into design thinking with you, as a teacher, facilitator, and fellow learner. Our three hours will be a hands-on collaboration and design thinking experiment! You will walk away with a customized challenge you can implement in your classroom on Monday as well as membership to a digital community to share ongoing updates about the challenge you design and resources for implementing it in your learning environment.
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    • 1 year, 6 months ago

      Profile photo of maggie Maggie

    • Hack Your School
      The term ‘Hacker’ originally described individuals who explored and modified telephone and computing systems. In the 60’s, the ‘Hacker Ethic’ espoused curiosity, altruism and a healthy scepticism for the status quo. Hackers had little respect for dogma and saw ‘sacred cows’ as targets to be questioned, investigated, improved or discarded. With the compelling case for change in education already well established there’s a significant opportunity to review our institutions through the lens of that same hacker ethos. How could we reimagine professional learning, faculty meetings, home communication, learning spaces and more if we weren’t bound by the dogma of the past? Participants in ‘Hack Your School’ will learn how to identify and implement potential ‘hacks’ within a discrete school improvement model. They’ll also look at key strategies and tools used to pitch successful initiatives and garner support for ideas. This session is open to any educator interested in challenging the status quo in their individual classroom, division or school community.
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    • 1 year, 6 months ago

      Profile photo of john John

    • Killing Your Primary Concept
      Elementary classrooms are not what they used to be. Technology is changing at a faster pace than our concepts about education are naturally evolving. As a result, it’s becoming increasingly necessary to proactively kill old pedagogical concepts in order for new concepts to be born. This extended session will examine our current concepts about elementary education and work towards disrupting long-held beliefs. We will investigate how elementary students learn best, what that means for modern learning environments and how to tap into our students’ passions and potential through technology. This session will explore ways primary teachers can infuse a balanced digital learning approach across their elementary curriculum.
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    • Precon – Coaching for Change
      As schools are moving away from the traditional professional development modes of one-size fits all workshops, they are turning to coaching as a way to offer “authentic learning that provides differentiated support for professional learning.” (Jim Knight, Coaching: Approaches and Perspectives 2009) This preconference will be a combination of discussions, sharing, practice and planning around roles and responsibilities, coaching best practices, and challenges and opportunities in educational coaching. Additionally, we will explore frameworks and processes for personalizing professional learning and sharing within a school to build capacity for improvement and change. This preconference is not limited to those with ‘coach’ in their job title or description. School change is a collaborative effort and all members of a school community benefit by understanding the role of coaches and coaching others themselves.
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    • Precon – Digging Deeper into Minecraft
      Minecraft has already established itself as a useful tool to have in your educational arsenal. In this preconference as well as a basic discussion of how and why Minecraft is being used in education, we will also explore and play with a wide variety of mods you can use in MinecraftEdu to further develop the use of Minecraft in your school.
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    • Precon – Gamify Your Teaching!
      Learn to expand your practice to include some game-like elements. This session will immerse participants in exploring how games provoke good learning design. Be prepared to put on your gaming hat and dive in! Participants will play games, reflect on the experience and begin planning how they will incorporate gamification and game-based learning into their teaching practice (in any capacity: teacher, coach, administrator).
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    • Precon – Leveraging Google Apps in Your Classroom & School
      This course will be presented in mini modules, focusing on the core tools in the Google Apps suite. From our past experiences participants do not want to be locked into one track. Participants will be able to pick different modules and at different levels throughout the day.
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    • Precon – Shoot Like a Photographer
      We live in a media-rich world where communicating effectively is important in whatever we do. All educators need to be able to help their students learn the skills of capturing media and presenting it for maximum effect. In this hands-on Mac workshop, participants will start by learning a variety of techniques to help them capture inspirational images and video. They will understand the components of a meaningful story and experiment with creating their own. Once participants know how to capture quality media, they will learn the principles of design. These simple, yet powerful techniques will enhance all visual presentations and help communicate messages expertly to their audience. Finally, we will use iBooks Author to collate our learning into a medium that can be shared with a global audience: the Multi-touch book.
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    • RD4ND – Responsive Design for Non Designers
      “Responsive web design (RWD) is an approach to web design aimed at crafting sites to provide an optimal viewing experience” (Wikipedia) This workshop will be a hands-on, practical workshop that takes the principles of RWD, mixes them with principles of visual design then gently folds it together with research on how the brain interprets images, to create a multi-medium design experience. We will be using everything from paper and pencils, presentation slides, digital poster formats and website layout. We’ll learn how to tailor design to fit the medium being used. We’ll also look at current design trends, such as Google’s Material Design and Flat Design. We’ll even learn and practice some basic sketching skills to help us during our ideation activities.
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    • Scratching Kids Brains (or coding across the curriculum)
      Everyone want kids to learn how to Code, politicians, principals, parents and the kids themselves. What does it even mean to teach coding? How can it be done in kindergarten, a PE class or a grade 10 history class? How can I teach coding without a computer or IPad? This hands on workshop will allow the participants to explori tried and tested ways to include coding in their classes and to get kids thinking like a computer.
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    • Student Learning Through Social Media
      We’ve all had the experience of settling an argument in a restaurant with a quick Wikipedia search, or navigating around a new city with Google Maps, but all too often our use of technology in the classroom is disconnected from these types of real-world uses. However, when we learn with technology the way we live with technology, the classroom can be just as relevant and engaging as our everyday digital interactions. How can we make the connection between our real-life experiences and our classroom learning environment so that we can better prepare our students to excel in this dynamic and interconnected world? In this session we will have time to explore the innovative and creative ways that students around the world are sharing their learning through social media, as well as strategize about how we can implement that kind of learning experience in an academic setting. All participants will have time to develop or revise a unit or lesson to implement in the classroom on Monday!
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    • 1 year, 5 months ago

      Profile photo of Kim Cofino Kim Cofino

    • Students Today: Search, Discover, Create
      There was a time not to long ago when we taught students how to sort and organize their files. How to create folders inside of folders and basically do what we do in the physical world to our digital life. Then came the Internet and its endless websites. We tried to organize them but there were too many. So we turned to something different…. we stopped trying to organize the web and we started searching it. Search is the skill of our era, a life skill that once mastered opens up all sorts of opportunities. Do we teach search in classrooms and schools? Along with search is understanding web resources like Wikipedia. Research from 2013 shows that not only is Wikipedia better than any other Encyclopedia but that now it’s even more relevant than your textbook. Come explore the real learning possibilities that Wikipedia has to offer and why we need to be teaching every student how to use it properly. This session will focus on the skills and strategies of search. Participants will walk away with K-12 lesson plans, ideas and classroom routines they can start using tomorrow in their classroom to teach students the skill needed most in today’s connected world. The skill of search. For more background on this session read Jeff’s journal article from the Association of Supervision and Curriculum Development (ASCD)
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    • Students Today: Search, Discover, Create
      There was a time not to long ago when we taught students how to sort and organize their files. How to create folders inside of folders and basically do what we do in the physical world to our digital life. Then came the Internet and its endless websites. We tried to organize them but there were too many. So we turned to something different…. we stopped trying to organize the web and we started searching it. Search is the skill of our era, a life skill that once mastered opens up all sorts of opportunities. Do we teach search in classrooms and schools? Along with search is understanding web resources like Wikipedia. Research from 2013 shows that not only is Wikipedia better than any other Encyclopedia but that now it’s even more relevant than your textbook. Come explore the real learning possibilities that Wikipedia has to offer and why we need to be teaching every student how to use it properly. This session will focus on the skills and strategies of search. Participants will walk away with K-12 lesson plans, ideas and classroom routines they can start using tomorrow in their classroom to teach students the skill needed most in today’s connected world. The skill of search. For more background on this session read Jeff’s journal article from the Association of Supervision and Curriculum Development (ASCD)
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    • 1 year, 6 months ago

      Profile photo of Jeff Utecht Jeff Utecht

    • Teacher Inquiry for Leading Change
      In a time where teachers must become increasingly agile so as to meet the demands of an ever changing world it is important that we look for ways to disrupt, rethink and change that is both meaningful AND manageable. Teaching as Inquiry can be visualised as a cyclical process that goes on moment by moment (as teaching takes place), day by day, and over the longer term.
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    • The Disrupt Strand
      We’re trying something new this year! We know there’s a big group of you that are ready for something new, ready for the next step in your L2 experience, and ready to collaborate with others to actually create and implement something back at your school based on your learning at L2. So, we’ve created a whole new strand of the conference, called L2 Disrupt. L2 Disrupt will be like an “unconference within a conference”, where participants will shape their own experience at L2. Instead of going to Extended Sessions, participants will work in teams to develop (and later implement) a project for their school, with the advice and feedback from student reverse mentors. While you’ll attend plenary sessions, unconference, workshops and cohort sessions, at least 6 hours (the Extended Session times) will be spent working in collaborative teams with our L2 Disrupt Facilitators. Because L2 Disrupt is so new, and so participant driven, we don’t know exactly what it’s going to look like. We do know that this group of participants has the power to disrupt education!
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    • 1 year, 5 months ago

      Profile photo of samsherratt Sam

    • The Disruption of Assessment
      Assessment plays a fundamental role in our classroom. It’s more than just an accountability measure and can work in positive ways to benefit learning. Why is the distinction between assessment for, assessment of and assessment as, learning important? In this 3-fold session we will share and deconstruct how can we disrupt and rethink assessment to bring about change in your classroom. Inspired by Dylan Wiliam’s “Embedded Formative Assessment (highly recommended pre-conference read) we will delve deeper into the ways that we can disrupt students to become owners of their own learning, rethink the way we elicit evidence of learner’s achievements and look at how we can change the way we provide feedback so that it moves learning forward.
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    • 1 year, 5 months ago

      Profile photo of Chrissy Hellyer Chrissy Hellyer

    • Time to Think
      Research shows that reflection is the most important part of learning; yet we often rush the reflective process in our classrooms and rarely make time for our own personal reflection. In this workshop we will explore a variety of creative ways to reflect and process. We will use writing and art to visualize and summarize our own learning. During this workshop, I will share some of the ways that I have found to be more mindful in my own art, personal growth, and teaching, and how those have shaped the classroom that I have today. My students will share their responses to why the art room is a sanctuary and why time to simply “relax” or “create” is so important. We will be using a variety of apps and devices to help us on our journey, and at the end, you will leave with something tangible that you made to remind you of how important it is to be more present in the moment.
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    • Who is Albert Bandura? What is self -efficacy?
      Self-efficacy is becoming an increasingly popular term in education. Coined by Albert Bandura, the concept encompasses self-confidence and self-esteem. Henry Ford's popular quote 'if you think you can or you think you can't - you're probably right' is often used as a simple explanation. Bandura suggests four influences that determine the level of self efficacy. Research has examined how these influences in schools, specifically vicarious learning experiences, has shifted dramatically with the increase of mobile technology. The workshop presented an understanding of the influences we see daily in our classrooms, introduced a new discourse for discussion and challenged participants thinking over how we use tablet technology and the role these devices can play in the confidence levels of our students. Outcomes of the session included challenging schools to confront their current practices and question if these support a robust, healthy self-efficacy in all students.
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